Christine's EDU 7266
Wednesday, December 2, 2015
Monday, November 30, 2015
Chapters 10 & 11
10 Promoting Success for
All Students through Technology
*MULTICULTURAL EDUCATION IN 21ST CENTURY SCHOOLS*
“Multicultural
educators organize teaching and learning to achieve multiple outcomes at the
same time—providing majority students information about individuals and groups
who are different from them, while offering diverse opportunities to locate
themselves and their histories and cultures within the school curriculum” (Maloy,
Verock-O’Loughlin, Edwards, & Woolf, 2013, p. 244).
Because
America has such a diverse population, teachers are expected to meet the needs
of all students by integrating multicultural education into the curriculum. Due to the fact that we are living in
the 21st century, technology enables educators to provide
multicultural education to all their students. Teachers should be able to pull from sources on the web and
teach multiple perspectives to reveal hidden histories, instruct students with
information that their students can connect with, and create a classroom
community where cultures and collaboration are celebrated. In the history textbooks, not every
side of an event is revealed; therefore, it is the teacher’s job to provide
students with texts in which multiple perspectives of an event is
revealed. Moreover, by connecting
classroom learning to students’ lives and to things they value, teachers are
able to making learning relevant to their students.
*UNIVERSAL DESIGN FOR LEARNING*
“By emphasizing
highly flexible instructional goals, strategies, and materials, UDL reduces
potential barriers to learning while increasing learning opportunities for all
students” (Maloy et al., 2013, p. 250).
Although
it is frowned upon to teach in a uniform manner for all students, universal
design for learning (UDL) is beneficial and is much more than teaching in a
uniform manner. UDL enables
teaching in a universal way that can meet all
students’ needs without taking away from any one student. Furthermore, I have already practiced
UDL unknowingly. By using the
SMART Board to display any writing to my students during my student teaching, I
did not only cater to students who had poor vision, but also to students who
learn better with visual aids. I
always enlarged the text on the SMART Board in order to ensure that everybody
could easily read the learning material.
However, even though many teachers use technology in the class, they may
not use it in a way to promote UDL.
For instance, in the classroom I observed in, using the SMART Board to
project the answer key for the math homework would be considered UDL; however,
the teacher did not zoom into the page, and left many students seated in the
back row squinting and unable to check their homework. Teachers need to be careful in
guaranteeing the UDL they integrate into their classrooms truly reduce
potential barriers to learning while enhancing all students’ learning
opportunities.
11 Engaging Students in
Performance Assessment and Reflective Learning
*TEACHING PRACTICES*
“Teachers foster
student engagement by establishing a balance between teacher-chosen and
student-chosen activities…students contribute to the learning process in ways
such as those described by Steven Zemelman, Harvey Daniels, and Arthur Hyde…
·
Students
select themes for study, reading materials, discussion topics, and formats for
publishing their own writing.
·
Students
set personal goals and document their progress.
·
Students’
own questions and interests are the focus of classroom discussion and study.
·
Students
take responsibility for making decisions about classroom rules and procedures” (Maloy
et al., 2013, p. 284).
After
reading through the different teaching practices to foster student engagement,
I found myself relating to them during this course as well as when I taught
over the summer. These practices
revolve around a student-centered way of teaching, and really give students a
voice in completing their schoolwork.
Within the EDU 7266 course, I found myself selecting themes and formats
for publishing my writing, setting personal goals and checking out my progress,
and adding personal questions to the classroom discussion while listening to others
talk about a topic of interest.
Over the summer, I always teach my students by starting out with
creating the rules with my students and selecting materials of their
interest. However, if I were to
incorporate all of the teaching practices listed above to engage my students
in, I feel my teaching would connect better to my students and make learning
more meaningful to them.
**REASONS FOR TEACHING WITH CLICKERS*
“Student
participation systems with clickers have numerous instructional advantages…Active learning…Student involvement…Real-time
feedback…Question-centered instruction” (Maloy et al., 2013, p. 288).
I
believe I have only used clickers only once throughout all my years in
school. Furthermore, I only used
it during one class session in high school for a brief period of time. However, I can still recall using the
clicker and seeing myself as one of the highest scorers, even though nobody
else knew those scorers were, due to the anonymity provided by the numbers that
represented us. Although I rarely
have any experience with using clickers, I believe using clickers are
beneficial and would really love to use them in my future classroom. By teaching with clickers, everybody is
engaged and alert, not falling asleep at their desks. Clickers provide a competitive environment that promotes
learning, as students compete to score as high as they can. Furthermore, not only do clickers
provide the teacher feedback as to what students know, but clickers also
provide students with immediate corrective feedback after each question, when
the answer is revealed before proceeding to the following question. In addition, teaching with clickers
promotes question-centered instruction, as students critically think to answer
challenging questions and hold discussions with the class or with their groups. I wish I had more experience with using
clickers, for I would have absorbed much more information through this method
than just a simple lecture.
***FOOD
FOR THOUGHT...***
1)
How
do you promote multicultural education in your own classroom/How has
multicultural education looked like in the classrooms you observed?
2)
What
is one method of UDL you use in your classroom/have seen in a classroom?
3)
How
would you provide more student engagement by following the teaching practices
listed by Zemelman, Daniels, and Hyde?
4)
If
you use clickers/or would like to use clickers, how would a lesson with them
look like in your classroom?
Work Cited
Maloy, R.,
Verock-O’Loughlin, R., A. Edwards, S., & Woolf, B. (n.d.). Transforming
learning with
new technologies (2nd ed.). Pearson
Wednesday, November 11, 2015
Lesson Learned on 11/11/15
Today, the lesson I took away was that we can use assistive technology in the classroom, and advocate for them for our students, to meet the needs of our students. Assistive technology ranges from little to no technology, to mid- to high-technology. Strategies, such as behavior modification, can be used in the curriculum as a form of assistive technology. Manipulatives can be used as well, and it is considered to be low technology. Calculators are considered mid-technology, and Electronic AAC devices are considered high-technology. Furthermore, assistive technology is not only used for those with severe disabilities, but is also used for the general population. For instance, if a student injures his/her hand and cannot use it to write, the teacher can provide a laptop for the student to use. We teachers must be able to fight for the rights of our students to assistive technology, which will enable them to learn according to their needs.
Monday, November 9, 2015
CHAPTERS 7 & 8
7 Exploring
Problem Solving with Software, Apps, and Games
* HIGHER-ORDER AND LOWER-ORDER THINKING *
“...games that
promote higher-order thinking should include most of the following elements:
·
Complex
storylines with open-ended activities for game players to complete
·
Meaningful,
age-appropriate characters who become learning companions for game players
·
Real-world
settings that include complex puzzles that must be solved during game play
·
Opportunities
for game players to interact with virtual characters as they play the game
·
Opportunities
for replaying the game with different possible outcomes
·
Interesting
and engaging graphics and the capacity for game players to zoom in and out of
different game spaces” (Maloy, Verock-O’Loughlin, Edwards, & Woolf, 2013, p.
163).
Similar
to how Bloom’s Taxonomy is used to create questions of different orders of
thinking, games can be categorized as those that promote higher-order thinking
or lower-order thinking based on their content. In Bloom’s taxonomy, recalling information is lower-order
thinking question, whereas creating is a higher-order thinking question. Likewise, games promote higher-order
thinking by enabling players to think creatively and critically as they
encounter new and challenging experiences every time they play the game (Maloy
et al., 2013, p. 163). The
different elements listed above really called out to me as they reminded me of
my experience in making my WebQuest.
I wanted my WebQuest to have a game-like feel to it, so that my students
would feel as if they were playing an educational video game while completing
each task. In order to accomplish
this, I created mathematical word problems with a scenario to go with each,
using storylines, opportunities for game players to interact with virtual characters,
opportunities for replaying the game with different possible outcomes based on
the clients they chose, and interesting and engaging graphics to accompany each
storyline. Although my WebQuest
pales in comparison to a higher-order thinking game, I am happy with learning
about the elements I could integrate into my WebQuest to turn it into such a
game.
* INQUIRY LEARNING USING INTELLIGENT
TUTORING SYSTEMS *
“Intelligent tutoring systems (ITS) are
powerful new software programs that promote inquiry learning through computer
responses to student actions. As
students answer questions, the computer records their responses and makes
predictions about what users know and do not know” (Maloy et al., 2013, p.
176).
From
the point of view of a learner, I believe that intelligent tutoring systems
(ITS) are awesome and can greatly improve student learning. Just the other day, I used an app on my
phone called Memrise to brush up on
my Japanese vocabulary, and I observed how a flower would bloom for each term I
answered correctly on multiple occasions.
Therefore, with repetition and multiple exposures to the Japanese
vocabulary, and me spelling out the words, clicking on the correct word, or
clicking on the correct term spoken orally, the app was able to keep track of
which words I was able to successfully learn and would take out a term I
mastered each time a flower bloomed for the term. I find that software containing this feature can definitely
aid learners in a way tailored to that particular learner, similar to how a
tutor would tailor lessons based on the specific student.
From
the point of view as a teacher, I also fully support ITS being used with my
students. In classes I have
observed, many ELLs took turns in having independent time at the computer
during the ELA block to play an educational game. Once the students put on their headphones and signed in,
they would continue where they last left off and play games focused on math
skills or English skills. After
completing a game, the results would be forwarded to the teacher. I am not exactly sure if the computer
game software had the ITS function, but if it did, the computer games would be
a great asset to use in my future classroom to provide students with the practice
they need in the specific skills they struggle in.
8 Communicating
and Collaborating with Social Media
* INTEGRATING ELECTRONIC COMMUNICATIONS
INTO YOUR TEACHING *
“There are
several ways to use electronic communications and social media in inside- and
outside-the-classroom professional work:
·
Teaching
beyond the school day
·
Engaging
students
·
Sharing
information with families
·
Building
learning communities
·
Publishing
student work
·
Energizing
student writing” (Maloy et al., 2013, p. 189).
To
become a 21st century teacher, it is important to use technology not only to
communicate with others, but also to extend learning into the digital
world. For instance, families
would love to hear about their children’s work, and some parents would love to
know about the assignments, grading policies, and homework their children are
involved in. Furthermore, students
would be greatly motivated to complete their work if they know it would be
published for a large audience to view.
Classroom newspapers published online with student work could be shared
with students in other classes, and with family members at home.
* STRATEGIES FOR MODERATING ONLINE DISCUSSIONS *
Strategies for
moderating online discussions include the following: focusing on issues in
which students find meaningful; stressing the significance of active,
thoughtful participation; stressing rapid feedback; establishing clear rules
students must follow for online conduct; responding in a direct yet tactful
manner; and creating an online reading response form in which students use
(Maloy et al., 2013, p. 201-203).
I
was always wondering about how to create an environment in which students could
share their thoughts in a digital way safely. When I came upon strategies for moderating online
discussions, I immediately marked the pages in the textbook because I knew that
I would refer to these strategies in the future for when I integrate online
discussions into my curriculum.
First and foremost, rules should be set for students in conducting their
behavior online. Furthermore,
other strategies that are important pertain to creating an engaging and
relatable topic for online discussion, and immediate and effective feedback
from both the teacher and peers. I
am already used to participating in online discussions on Blackboard as a
student, but I know that as a teacher, online discussions would be taken to the
next level, as I have to put in a lot of effort to act as a moderator for the
online discussion to be a success.
***FOOD
FOR THOUGHT...***
1)
Based
on the six elements the textbook mentions games should have to be considered a
higher-order thinking game, do you feel confident in evaluating games you would
consider using in your classroom?
Why or why not?
2)
Would
you use intelligent tutoring systems (ITS) in your classroom? If you would like to, how would you
integrate them into your class?
3)
How
would you incorporate electronic communications into your teaching?
4)
If
you were to open up an online discussion for your class, what would the topic
be on, and what question would the students have to answer?
Work Cited
Maloy, R.,
Verock-O’Loughlin, R., A. Edwards, S., & Woolf, B. (n.d.). Transforming
learning with
new technologies (2nd ed.). Pearson
Wednesday, October 21, 2015
Lesson Learned 10/21/15
The lesson I took away today was how to create a WebQuest. I read a little bit about WebQuests from Chapter 6 in the text; therefore, today's lesson, with the Romeo and Juliet example and a break-down of each section, really helped me understand WebQuests much better. I learned how effective including images, numbering steps like in a checklist, bolding and underlining key points, and providing clear instructions for everything, I also learned how to embed hyperlinks and how significant it was to include extensions for students and other teachers to take the next step. WebQuests are super interactive, student-centered, and goal-oriented.
Monday, October 19, 2015
CHAPTERS 5 & 6
5 Teaching Information
Literacy and Digital Citizenship
*STRATEGIES FOR CONDUCTING
EFFECTIVE SEARCHES WITH STUDENTS*
“A search engine
has no way of knowing who asked the question…as a teacher, you must sort
through masses of material to find what is relevant and age-appropriate for the
class curriculum” (Maloy, Verock-O’Loughlin, Edwards, & Woolf, 2013, p. 110).
Through
elementary school and middle school, my main source for researching was library
books. However, nowadays, there is
a shift to research being done through the Internet, even among the younger
students. A main issue with
students using the internet is that there may be inappropriate information or
false information that they may come upon when researching freely; therefore,
it is our job as teachers to ensure them a safe and enjoyable experience with
internet research. According to the text, the strategies suggested for teachers
on how they can use search engines with students safely and effectively include
the following: introducing the search
sites that are actually designed for students with age-appropriate material,
teaching students to critically evaluate and question search results instead of
merely acting the information at face value, using visual search tools that
display visuals (like images and videos) instead of a list of URLs, and
guaranteeing students with safe online experiences through preselecting sites
for students to visit and adding them to the bookmarking tool for student
access (Maloy et al., 2013, p. 110-112).
*RESPONSIBILITIES
OF DIGITAL CITIZENS*
“Digital
citizenship is a broad concept covering all aspects of appropriate technology
use, from using social networks safely, to always citing sources, to
plagiarism…Many schools have responded to the challenges of teaching digital
citizenship by adopting Acceptable Use
Policies (AUPs) that state the rules of technology use and the consequences
of breaking those rules” (Maloy et al., 2013, p. 117).
The
central goal for teachers is to be able to shape their students into great
citizens who can contribute to the country. Similar to how teachers are shaping their students into
becoming outstanding and upright citizens, teachers must also shape students
into becoming great citizens of the digital world by teaching them the ethics
and etiquette of the digital world.
This is due to the fact that the world today is filled with technology,
and the digital world has grown so large and has rules and regulations that
citizens must follow similar to how they do outside the digital world. I thought that it was interesting that
with AUPs, there are stiff penalties that befall students who violate the rules
of the digital world. This makes
it so much more apparent that violating the rules in the digital world can
result in consequences that are very real and tangible, even if students feel
as if the things they do in the digital world, beyond the screen, should not
impact them.
6 Fostering Online
Learning with Educational Websites and Apps
*DESIGNING
SUCCESSFUL WEBQUESTS*
“For teachers,
designing a successful WebQuest means answering four questions:
1. Who are the students and what are they capable of doing?
2. What are the primary ideas you wish to teach?
3. How will students at different skill levels productively
work together?
4. Is technology integrated seamlessly into the assignment?”
(Maloy et al., 2013, p. 140).
Because
I never created a WebQuest before, let alone experience one myself, I thought
it was important to note some questions to keep in mind while creating my WebQuest
for this course. I think these
questions would serve as great guidelines in addition to the information
provided by the teacher, for I can constantly reflect on my work and keep
myself in check. I think that
these questions are effective not only for WebQuests, but also for any lesson
and activity teachers plan because they are general questions that do strike
the heart of a lesson.
*TAKING VIRTUAL FIELD TRIPS*
“Virtual
field trips are a flexible teaching approach…many museums, science centers, and
other educational organizations have developed online field trip and virtual
tour programs that do not require any human-to-human interaction, so no
reservation is needed” (Maloy
et al., 2013, p. 140-141).
I
think that virtual field trips are an amazing tool that teachers can use to
further their students’ learning.
Of course, field trips that students can physically go on are also
important, but virtual ones are so significant because they enable students to
experience things and places vicariously and learn from those experiences. These field trips can be just as
exciting as the 4-D theaters in attraction parks, as students are experiencing
places as if they are traveling through them with their own two feet. Moreover, virtual field trips make
venturing to places a long distance away, such as the Palace of Versailles and
the Great Wall of China, possible.
Furthermore, virtual field trips are awesome because some programs do not require reservations, which may be a
hassle to do when planning field trips.
~
~
~
***FOOD
FOR THOUGHT…***
1)
What
steps would you take to ensure your students a safe and enjoyable Internet
research experience?
2)
If
you were to give a lesson on how to become great digital citizens to your
students, how would you motivate your students and make sure they internalize
the message you want them to leave the lesson with?
3)
Besides
the four questions the text suggests for teachers to ask themselves while designing
a successful WebQuest, what question would you ask in addition?
4)
Where
would you bring your students to for a virtual field trip?
Work Cited
Maloy, R.,
Verock-O’Loughlin, R., A. Edwards, S., & Woolf, B. (n.d.). Transforming
learning with
new technologies (2nd ed.). Pearson
Wednesday, October 14, 2015
Lesson Learned 10/14/15
Today, I learned a lot about the controversial topic of Wikipedia. Based on what my teachers always told me, Wikipedia was a "hands-off" source we could never use for our research papers. However, Wikipedia is a website that has many pros and cons and can be used for many different purposes. Although many people can edit Wikipedia pages, there is actually a team censoring the changes; thus, the site is trustworthy for its information. I was very interested to learn that the website was started for the purpose of forming a Utopia for the Hippies on the internet. They believed in sharing knowledge, and that knowledge is in the shaping and is constantly evolving. Anybody who wants to contribute their knowledge can do so in a democratic way.
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