7 Exploring
Problem Solving with Software, Apps, and Games
* HIGHER-ORDER AND LOWER-ORDER THINKING *
“...games that
promote higher-order thinking should include most of the following elements:
·
Complex
storylines with open-ended activities for game players to complete
·
Meaningful,
age-appropriate characters who become learning companions for game players
·
Real-world
settings that include complex puzzles that must be solved during game play
·
Opportunities
for game players to interact with virtual characters as they play the game
·
Opportunities
for replaying the game with different possible outcomes
·
Interesting
and engaging graphics and the capacity for game players to zoom in and out of
different game spaces” (Maloy, Verock-O’Loughlin, Edwards, & Woolf, 2013, p.
163).
Similar
to how Bloom’s Taxonomy is used to create questions of different orders of
thinking, games can be categorized as those that promote higher-order thinking
or lower-order thinking based on their content. In Bloom’s taxonomy, recalling information is lower-order
thinking question, whereas creating is a higher-order thinking question. Likewise, games promote higher-order
thinking by enabling players to think creatively and critically as they
encounter new and challenging experiences every time they play the game (Maloy
et al., 2013, p. 163). The
different elements listed above really called out to me as they reminded me of
my experience in making my WebQuest.
I wanted my WebQuest to have a game-like feel to it, so that my students
would feel as if they were playing an educational video game while completing
each task. In order to accomplish
this, I created mathematical word problems with a scenario to go with each,
using storylines, opportunities for game players to interact with virtual characters,
opportunities for replaying the game with different possible outcomes based on
the clients they chose, and interesting and engaging graphics to accompany each
storyline. Although my WebQuest
pales in comparison to a higher-order thinking game, I am happy with learning
about the elements I could integrate into my WebQuest to turn it into such a
game.
* INQUIRY LEARNING USING INTELLIGENT
TUTORING SYSTEMS *
“Intelligent tutoring systems (ITS) are
powerful new software programs that promote inquiry learning through computer
responses to student actions. As
students answer questions, the computer records their responses and makes
predictions about what users know and do not know” (Maloy et al., 2013, p.
176).
From
the point of view of a learner, I believe that intelligent tutoring systems
(ITS) are awesome and can greatly improve student learning. Just the other day, I used an app on my
phone called Memrise to brush up on
my Japanese vocabulary, and I observed how a flower would bloom for each term I
answered correctly on multiple occasions.
Therefore, with repetition and multiple exposures to the Japanese
vocabulary, and me spelling out the words, clicking on the correct word, or
clicking on the correct term spoken orally, the app was able to keep track of
which words I was able to successfully learn and would take out a term I
mastered each time a flower bloomed for the term. I find that software containing this feature can definitely
aid learners in a way tailored to that particular learner, similar to how a
tutor would tailor lessons based on the specific student.
From
the point of view as a teacher, I also fully support ITS being used with my
students. In classes I have
observed, many ELLs took turns in having independent time at the computer
during the ELA block to play an educational game. Once the students put on their headphones and signed in,
they would continue where they last left off and play games focused on math
skills or English skills. After
completing a game, the results would be forwarded to the teacher. I am not exactly sure if the computer
game software had the ITS function, but if it did, the computer games would be
a great asset to use in my future classroom to provide students with the practice
they need in the specific skills they struggle in.
8 Communicating
and Collaborating with Social Media
* INTEGRATING ELECTRONIC COMMUNICATIONS
INTO YOUR TEACHING *
“There are
several ways to use electronic communications and social media in inside- and
outside-the-classroom professional work:
·
Teaching
beyond the school day
·
Engaging
students
·
Sharing
information with families
·
Building
learning communities
·
Publishing
student work
·
Energizing
student writing” (Maloy et al., 2013, p. 189).
To
become a 21st century teacher, it is important to use technology not only to
communicate with others, but also to extend learning into the digital
world. For instance, families
would love to hear about their children’s work, and some parents would love to
know about the assignments, grading policies, and homework their children are
involved in. Furthermore, students
would be greatly motivated to complete their work if they know it would be
published for a large audience to view.
Classroom newspapers published online with student work could be shared
with students in other classes, and with family members at home.
* STRATEGIES FOR MODERATING ONLINE DISCUSSIONS *
Strategies for
moderating online discussions include the following: focusing on issues in
which students find meaningful; stressing the significance of active,
thoughtful participation; stressing rapid feedback; establishing clear rules
students must follow for online conduct; responding in a direct yet tactful
manner; and creating an online reading response form in which students use
(Maloy et al., 2013, p. 201-203).
I
was always wondering about how to create an environment in which students could
share their thoughts in a digital way safely. When I came upon strategies for moderating online
discussions, I immediately marked the pages in the textbook because I knew that
I would refer to these strategies in the future for when I integrate online
discussions into my curriculum.
First and foremost, rules should be set for students in conducting their
behavior online. Furthermore,
other strategies that are important pertain to creating an engaging and
relatable topic for online discussion, and immediate and effective feedback
from both the teacher and peers. I
am already used to participating in online discussions on Blackboard as a
student, but I know that as a teacher, online discussions would be taken to the
next level, as I have to put in a lot of effort to act as a moderator for the
online discussion to be a success.
***FOOD
FOR THOUGHT...***
1)
Based
on the six elements the textbook mentions games should have to be considered a
higher-order thinking game, do you feel confident in evaluating games you would
consider using in your classroom?
Why or why not?
2)
Would
you use intelligent tutoring systems (ITS) in your classroom? If you would like to, how would you
integrate them into your class?
3)
How
would you incorporate electronic communications into your teaching?
4)
If
you were to open up an online discussion for your class, what would the topic
be on, and what question would the students have to answer?
Work Cited
Maloy, R.,
Verock-O’Loughlin, R., A. Edwards, S., & Woolf, B. (n.d.). Transforming
learning with
new technologies (2nd ed.). Pearson
I don't have any teaching experience so I don't know how it would work in a real life situation but using electronic communications into teaching would be a great way to interact with your students and their parents. I wrote it on my blog that one of my friend who is a teacher was communicating through email and they were talking about the student's progress in school because her parent couldn't make it to parent/teacher conference day. When I was in school, that was the probably only way that teacher and parents were discussing about the child's progress in school and many parents couldn't make it because of their work and etc. so in that way, email communication would be a great tool for teachers and parents to communicate about their students and children without actually meeting each other.
ReplyDeleteHello Christine! I do agree with you that whatever technology we implement has to be MEANINGFUL! Finding such technology can be a challenge, as we have discovered in out group project, haha.
ReplyDelete